6/26/12

Spec Ops: The Line Review - Xbox 360


Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.
 
Spec Ops: The Line might as well have been called something else, because it doesn’t contain anything to tie it to any of the other games in the series. The Line: Heart of Dubai would have been a more appropriate title as the game’s plot was inspired by Joseph Conrad’s seminal novella Heart of Darkness, and by Apocalpyse Now, the film inspired by the same novella. But it’s a refreshing entry into the very crowded shooter space, and one with some disturbing scenes and deep emotion. But is it perfect? Read on to find out.

It’s been 10 years since the long-running Spec Ops series has had a game release, with 2002’s Spec Ops: Airborne Commando being the last entry. There was a PlayStation 2 game that was just to be titled Spec Ops being developed by Rockstar Vancouver, but it was cancelled while in development. Now we’re here with Spec Ops: The Line from Yager Development and published by 2K Games. But rather than just a third-person tactical shooter with strategy elements, Yager has opted to use that framework to create a truly resonant storyline.
In the game, you play Captain Martin Walker, a Delta Force operator who has been tasked with trying to find and rescue a Colonel John Konrad (after author Joseph Conrad) who has gone missing in the city of Dubai after an enormous sandstorm has decimated much of the city and forced out the majority of the population. Joining Walker on the mission are two younger Delta operatives.



Soon after the game starts, you find out that something disturbing is going on in Dubai which is has been partially buried by shifting mountains of sand. Not only has Konrad gone missing, but he has apparently been responsible for turning the entire 33rd Infantry Division (fictional, we should note) against both the people of Dubai, and the U.S. Military. He’s gone rogue, much like Colonel Kurtz (Marlon Brando) in Apocalypse now, and the original Kurtz (an ivory collector gone rogue) in the novella.
This means that you have to battle your own forces, as well as insurgents among the Dubai refugees, as you try to get to the heart of the matter. Throughout most of the game you are taunted evilly by a “Radioman” broadcasting from speakers scattered and strung up throughout the desolate city. Along the way you can collect pieces of intelligence that shed additional light on the story, but they aren’t entirely necessary to finish the game. This is how we learned that Radioman was initially a journalist sent to document what was happening in Dubai, and he found himself agreeing and siding with Konrad. Much like Dennis Hopper’s photojournalist character in Apocalpye Now.

But how does this game play? While it’s true that the title is a third-person shooter, with some squad mechanics, that all seems to take a backseat to the story, which is what drives this game forward like a bullet. With Ghost Recon hitting shelves so recently, these two games feel very familiar when you get into the actual nitty gritty of the gameplay, but Spec Ops is extremely stripped down. You won’t be striving to improve your gun loadouts or picking the proper equipment to take with you as all that you have are guns and grenades. It’s all about the shooting, blowing up, and stunning.
Your squadmates come in very handy, although there is an extremely limited set of orders you can issue to them. You can have them focus on a specific target, heal each other, and occasionally throw flashbangs. You’ll get an onscreen indicator when they can toss a flash, but it would have been immense helpful to have that command available as long as they had flashbangs in their inventory.


Also, in a frustrating AI turn, they will tend to fire on an enemy from where you’re standing, unless you first issue a command to target an enemy and then set out to flank said enemy. If they are in decent cover, and you’ve already flanked, telling them to take out the target you’re flanking often results in them coming all the way over to where you area, and then firing. This doesn’t happen all the time, but often enough for it to be noticeable and annoying. Sure, it might result in you getting through the mission a little easier, but it feels like you cheated somehow in the process.
But while the squadmates are useful and not perfect, what feels very satisfying is the inclusion of sand as a deformable, useable force in the game. Many times you’ll enter a building, only to be set upon by enemy fire. But if you see sand leaking from a roof tile or a window, you can shoot it out and cause a sand avalanche that can bury groups of your opponents. They’ve also included this mechanic in the multiplayer, and it is extremely fun to trigger and watch.


Over The Line
There are some very disturbing moments throughout Spec Ops: The Line, including some that make the objectionable “No Russian” level from Modern Warfare 2 seem like a walk in the park. It involves a large number of people being burned with white phosphorous at your command, and culminates with a highly troubling image that is revisited later in the game.
That’s just one of many moments which are disturbing throughout the campaign. Often, you are confronted with a choice that is disturbing either way. For instance, there’s a colleague trapped under an immovable object, and a fire is spreading to him. You have a gun with one bullet in it, and he’s begging you to not let him burn. Do you shoot him or let him roast? There’s an achievement in it either way you go, and you’ll see your choice reflected again later, so it isn’t something you’ll easily leave behind. As Walker himself says at one point in the game, “I’m going to take these images to my grave.”
All of this goes in front of the ending, which is one completely gigantic mind-bonk. I won’t be spoiling it for you here, but when you see it, you’ll realize that it comes to you straight from the climactic ending of a famous Hollywood film that was also based on a novel, and one that you would not have wanted spoiled for you at the time. But it’s done here extremely well, does not feel like a ripoff, and is extremely powerful and resonant. There are three choices to make at the end of the game which result in two possible endings, one of which includes an added epilogue that takes disturbing to the next level and beyond. If you’ve been tired of nicely tied up happy endings in games, Spec Ops: The Line should give you extreme satisfaction.


Still, as much as we enjoyed this game, there were some issues. Occasionally, when there was a sandstorm bearing down on our squad, and multiple enemies were assaulting us, the game would chug through frames and stutter a bit. It didn’t happen that often, and not even every time those elements came together, but when it did happen, it was very noticeable. Still, there’s a very intense firefight near the end of the game, and it’s worth noting that the framerate was fine throughout it.
Also, the AI exhibited some pretty unforgiveable problems at times. There were plenty of instances where you would think you had cleared out a room, only to find one of the enemy soldiers standing in a back corner of the room, Blair Witch style, alive but not moving. Not only that, but sometimes an enemy would be standing directly over one of your squadmates in a position to annihilate them, but they wouldn’t fire. It’s almost like they were trying to give you a fighting chance.
Another irritation was the fact that while you could revive your two squad members if they went down, you just died whenever you took enough damage. There is no “downed” state to give your teammates a window in which to try to get back to you and heal you. Why not include that same mechanic? It would have certainly moved missions along and left you less time staring interminably at load screens.
Then there’s the cover system, which sometimes served us flawlessly, but also made us want to hurl our controller at the screen when we would run directly into enemy fire. Hitting A next to cover will hunker Walker down in defense, but peeling off of that cover stands him immediately up, often directly into a bullet. Combine that with the fact that you also hold down A to run (after which you can let go and continue running, switching the B to vault over cover), and that you hit X to reload and to pick up extra ammo or grenades or switch weapons, and you will find yourself in situations where the game isn’t quite sure what you want to do.


We had a limited amount of time with the multiplayer in the game, and while it feels slightly sluggish, especially when you’ve been used to the knee-jerk reaction time of Call of Duty and Battlefield. But once you’ve given yourself some time to get used to third-personing your way through multiplayer, it gets a lot better. There is a ranking up system in place in multiplayer, with items and game modes unlocked at higher levels.
There are your standard deathmatch, team deatchmatch, and objective modes, including a Buried mode where you have to destroy three enemy vital points with explosives to reveal their high value target, which you then have to target and destroy. It’s a nice twist on the normal king of the hill and capture the flag modes that are prevalent in other shooters.
Initially, the multiplayer was a bit boring for me, but the more I played (and with better and helpful teammates) the more I enjoyed it. It’s worth mentioning here that you can actually heal your downed teammates here, as long as enemies don’t pump bullets into them or execute them.


Spec Ops: The Line is one of those rare games where the story nearly eclipses the gameplay. There is some powerful imagery throughout the game that will stay with you long after you’ve played it, and the choices throughout add to the replay factor because you’ll want to go in and see what would have happened if you had made a different decision. There are a couple of helicopter missions that feel a bit tacked on, and it can be difficult to tell friend from foe (probably by design), but for the most part the campaign moves along at a fast clip, driven by dialogue and discoverable narrative intelligence in the form of audio logs.
Disturbing does not necessarily mean bad, as there have been plenty of movies, television shows, and books with disturbing scenes in them (I’m looking squarely at you, Joffrey Baratheon) that while troubling, can still be entertaining. Spec Ops: The Line takes that truly to heart, delivering an experience here that recalls Apocalpyse Now and combines it with our own military troubles in the Middle East and sets it on a backdrop of shifting sand.
While we definitely wouldn’t recommend this game for children, it is a highly provocative and cerebral game. It feels strange to use the word “enjoyable” here, but this is definitely a game worth playing, even if just for the story alone.             
Editor's Note: Spec Ops: The Line was reviewed using an Xbox 360 copy of the game; however, we also played the PS3 version, and found no differences. If further investigation reveals any differences between the 360 edition and the PS3 edition of the game, this review will be updated to reflect those differences. 











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Diablo 3 gold secrets





Hey guys did you every want to know how to be the best at Diablo 3. Also make as much money as possible!!!!!!!!!!!!!!!!!!!! then buy this guide. I have bought this myself go check it out. 
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12/24/11

First Modern Warfare 3 DLC Coming Next Month







Infinity Ward has announced that the first DLC for Call of Duty: Modern Warfare 3 will be coming to Xbox 360 on January 24, 2012. The announcement comes via Roll Call, a show exclusive to Call of Duty Elite subscribers.

"Today we informed the Call of Duty Elite Premium community that the Call of Duty: Modern Warfare 3 Elite Content Season will officially kick off on January 24 for Xbox users," Activision toldCVG. "We'll have more details about the entire 2012 MW3 Content Season in early January, so stay tuned for updates."

Creative strategist Robert Bowling confirms that the pack will inculde "Spec Ops missions and a variety of things that players have never seen before."

As with all Modern Warfare 3 DLC, the pack will be available first to Xbox 360 players. Call of Duty Elite subscribers will get it for free, and a price hasn't been confirmed for non-subscribers. No release information has been announced for PlayStation 3 or PC.


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12/12/11

Fortnite





Epic has reveled a new original game. It contains Zombies and cartoonish graphics. According to Epic the players will be able to explore,scavenge, build,and survive. For now no platforms were announced for the game. For the trailer go here

  http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=2GSfjeYVpkQ.
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11/12/11

Minecraft servers







blockerzs faction
50.97.168.133:25565


pvp-faction
213.229.115.58


If you have some more servers then Email me or leave a comment below
                                                                                         
                                               
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Minecraft on kinect

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11/11/11

Minecraft 1.9
























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Assassin's Creed Revelations

Looks like a good game hope to review on it later



Watch Assassin's Creed Revelations Live - PlayStation 3 News at IGN
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Skyrim (xbox360)

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10/31/11

Become a Call of duty Elite player

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10/8/11

Gears of War 3


Love it or loathe it, Gears of War has come to define what this generation of gaming is all about. Whether one extols the virtues of competitive gaming and the Xbox Live model that had Gears at its vanguard, or bemoans the slew of "brown and grey" shooters that Epic's blockbuster franchise paved the way for, one simply cannot deny that the series is a true icon.
Gears of War 3 is the long-awaited conclusion of one of this generation's most defining sagas, and Epic wants to end big. With more modes, more features, and a longer campaign than ever before, Gears of War 3 aims to be the ultimate way to end Marcus Fenix's journey through the Locust-ravaged world of Sera.
It's been quite the ride.

Gears of War 3 (Xbox 360)
Developer: Epic Games
Publisher: Microsoft Game Studios
Released: September 20, 2011
MSRP: $59.99

Gears of War kept its multiplayer and its narrative campaign traditionally distinct, while Gears of War 2blurred the lines slightly with its cross-pollination of Achievement progress. In Gears of War 3, the barriers have truly been broken down. As soon as the player enters the game, they start a "session," in which all progress is tracked, and all activity is registered toward the ultimate goal of gaining experience, leveling up, and collecting unique bonuses.
Whether one plays the campaign, a competitive multiplayer match, or one of the more exotic modes, all progress is combined, with a full "lobby" experience permeating the entire game. Unlike other titles that keep modes fenced off in their own neat little playpens, Gears 3 wants to make every little action part of one immersive, unifying experience, and it's a goal that has been achieved with total success.
Diving into the campaign sees players joining Delta Squad some time after the events of Gears 2, with the Locust apparently drowned in their warrens and the Imulsion-tainted "Lambent" mutants casting a dark shadow over humanity. To detail what happens would be to tread into major spoiler territory, as Gears of War 3's story ties up almost every loose end, not least of all the mystery of Marcus' father, Adam Fenix, and his unique relationship with the Locust. While a few questions remain unanswered, Gears 3's conclusion feels just like that -- a conclusion. Everything about the game, from its intense action sequences to its surprising and poignant moments, feels like the true end of a trilogy.

I'm one of the rare folks who enjoy Gears of War more for its narrative campaign than its multiplayer modes. While I enjoy the various deathmatches, I've always loved Gears' story as a simple, unpretentious action romp. It is with slight disappointment, then, that I feel Gears 3's campaign falls a little flat. It is by no meansbad, but after two incredible gamesGears of War 3 feels like a comparatively less thrilling affair, and while I could name any number of memorable sequences from the first two titles, I am hard-pressed to name a truly standout moment from Gears 3. It's fun to play, tightly scripted, and decently paced, but it's lacking the special "something" that I found so endearing in the series.
Make no mistake, being the weakest entry in the Gears of War trilogy is by no means a horrible thing to be. Even as the least compelling game, it is still highly polished, consistently fun, and superbly put together. Certainly, the inclusion of four-player co-op is a very welcome addition -- although the lack of a game list and subsequent need to guess what level and difficulty setting people are playing is a big hassle -- and there are all manner of new toys, such a huge machete that slices foes to pieces and the Silverback mech suit that can rattle off machine gun fire or be used as a stationary rocket turret. One must also praise the big boss battles that occur throughout the course of the game, including a long-awaited rematch with the Corpser.
Truly, Gears of War is still a fun experience. Its biggest problem is that it had two very tough acts to follow, and while it does a most admirable job of attempting to meet its own high standards, it was perhaps destined to fall just a tiny bit short of the mark. It doesn't help that the game replaces the Locust as the core enemy -- instead choosing to focus on the aforementioned Lambent. While the Lambent act like Locust in many ways, their bizarre mutations and tendency to explode at any given moment changes the way they're fought, and not in a positive manner.

Once the Locust do show up, they feel like old friends rather than bitter enemies, and fighting once again becomes a joy. Whenever the Lambent appeared, however, I wanted to groan just a little bit. Every Lambent fight is a repetitive affair, as one must shoot tendrils that keep spawning new enemies, before focusing on the limited pool of mutant foes that are nowhere near as satisfying to fight as the Locust. You can't even execute them in as wide and sadistic a variety of ways, and they're infinitely less interesting as characters. The Locust are a special breed of videogame enemy that one just loves to hate, and having them relegated to second-string villains behind a less enthralling foe is something of a letdown.
These are perhaps nitpicks from a fan who cares too much, though. At its core, this is a game with a lot of heart, if not the same amount of energy that it once had. It's still a game founded on simple, good old-fashioned violence, with a commitment to meat-headed, audaciously masculine action that appeals to the caveman in all of us. From chainsaw bayonets to shotguns that can make entire torsos explode, everything that has made the Gears series concurrently fun and ridiculous has been preserved. Like I said, even a comparatively weaker Gears game is still going to be gratifying.

Any misgivings one might have about the campaign, however, are more than made up for with the sheer weight of accompanying content. As well as full co-op for the story, we get two modes built entirely around team-based play -- Horde and Beast.
Horde is an evolution of the mode found in Gears of War 2 -- a squad of five players faces waves of Locust opposition to see how far they can get. Gears 3 ups the ante by awarding players cash during rounds, allowing them to build fortifications, set up dummy targets, and construct bases in pre-set positions. These various structures are vital in giving players the edge against their foes, which get considerably brutal by the fifth wave. While the new additions aren't the deepest, they add some flavor to a mode that was already damn good, and fans of survival modes will find an incredibly refined experience on offer with what Epic is calling Horde 2.0.
Beast mode takes Horde and flips the entire situation around, instead giving players control of various Locust creatures with the task of killing CPU-controlled humans in a strict time limit. Each player has a certain amount of cash that can be spent on spawning a new creature, with more deadly beasts obviously costing more cash. Starting out with simple Locust such as Tickers, Wretches and Drones, players will eventually unlock new and deadly fiends, including Kanto Priests, Butchers, and Boomers. I have a hard time picking which of the two wave-based modes I like best, but the sheer variety and vicious amusement of Beast mode certainly gives it an edge.

For most players, however, the main event is the obligatory, genre-defining Versus mode. This is where that persistent leveling system comes into play the most, as it unlocks weapon skins, playable characters, and other items for use in the robust and varied competitive arena. While Epic has not fully conceded to Call of Duty and featured a full character-creation system with sustained perks, it has offered just enough personalization to keep players fully invested for a very long time. By focusing only on subtle loadout changes and aesthetic upgrades, Epic's done a terrific job of providing unlockable incentives without altering game balance. In fact, despite all the new playthings, Gears of War 3 keeps itself very traditional.
In some ways, this is a good thing, but it also means that old problems return. For a start, the idea of cover-based warfare is still an illusion, as Gears 3 is -- like its predecessors -- a game in which players roll toward each other, fire shotguns, and let luck determine who explodes first. In fact, rather than fix this element, Epic has seen fit to actively encourage it by including a brand-new shotgun of the sawn-off variety. This one-shot firearm is incredibly powerful at close range, giving shotty fans even more reason to reduce the entire game into a roly-poly simulator. I'm not a fan of shotguns in any game, myself, but even I found myself having to resort to the same roll-and-shoot tactics, as it's still the best way to get anything done.
There are ways to mitigate this problem, of course. All the old modes are back, and the classic capture-point gametype makes for more varied and less predictable play. The new Retro Lancer -- which has a conventional bayonet and lets you run-and-stab anything in the way -- is also an interesting countermeasure. In any of the straight deathmatch modes, however, the shotgun is still king, and it's an issue that has most certainly turned me off of the competitive side of Gears. I fully recognize that, to some people, this sounds like Heaven. Those people are horrible human beings, but they definitely have a great experience lined up.

For those less frustrated by the shotgun-flavored problems, there is a huge amount of entertainment to dive into. With a wide variety of maps, a ton of gametypes, loads of non-shotty weapons and plenty to unlock, Epic has gone all-out in providing its fans with as much stuff as it possibly can. In many ways, it feels like a love letter to the players, a way of both keeping them in the game and keeping them constantly rewarded. Yes, I am a little aggrieved by the way the gameplay turned out, but I'm still in awe at what Epic's brought to the table.
This is true for the whole game, as well. While I have my many niggling complaints about various aspects of the game, the sum total of what Gears of War 3 is remains undeniably remarkable. Lesser games out there struggle to give customers one robust experience, but Gears of War 3 has a nine-hour story campaign with four-player co-op, two engaging wave-based co-operative modes, and a fully-fledged competitive mode with multiple gametypes and bonus content. In terms of sheer value for money, there are few packages more worthy than this, and if fans are turned off by one mode, there's something else to keep their spirits high.
Let it not go unsaid that it's a beautiful game, as well. I mentioned at the top of this review that Gears of War 3 is considered a leader of the "brown and grey" shooter movement, but anybody who accuses the series of looking drab after this release is, quite frankly, an idiot. Epic seems to have gone out of its way to make Gears of War 3 a colorful and bright game (despite what these screens suggest), without sacrificing the war-torn grit that permeates the game's world. The sun is out and the grass is green, but things aren't so cheery that you'll ever forget this is set in a very unfriendly place. Throw in a terrific musical score and suitably shouty voice acting, and you have a game with production values that are very hard to beat.

Gears of War 3 is a great game indeed, one that fans will most assuredly adore. It does lack that unique, intangible spark that the past two games had, but that does not mean it's a poor game in any way. I have my disappointments, but I cannot claim I had a bad time. That Gears of War 3 doesn't quite live up to expectations is only a testament to how high Epic raised the bar in past efforts, and that it's still a superior encounter despite any setbacks speaks highly of its enduring quality.
No matter what you think of Gears of War 3 -- when it's all said and done, if you're a fan of the series, you'll leave the game with no doubt in your mind that Epic Games appreciates your love.



credit to destructoid.com
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Battle Feild 3 open beta


Battle field 3

Novac


  Battle Feild 3 open beta is what All the gamers have being taking about. As seen in battle Field 2 you have some what of the same classes. The classes are medic,engineer,support,and recon. As you level up you unlock new guns,attachments,and items.What I like about this game is that if there is a obstacle in front of you or a enemy camping behind a you can blow the wall up ,and it will break down! This can prevent campers. In the computer version you can play epic 32on32 matches. I cant wait for the vehicles like harriers stealth bombers and more. Al tho this beta is a little bit glitchy I still think they did a great job.  I give it a 4/5.Comment what you want me to post about next.
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9/15/11

How to Kill Enderman fast

All you have to do is lure them to water and they will start getting hurt and die.
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9/14/11

Minecraft 1.8 is out

go update
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7/15/11

Minecraft The World Of Noctch

Coming soon:







Most of the basics of the game engine is in place, so it’s time to flesh this game out into something more gamey. More content, more exploration, more things to do, and interesting combat! Once this update is out, there will only some tweaks, optimizations and code cleanups left to the core game before we can call it a full release.
We’ve got a list of some 40+ things we want to add to the game, some small, some big. Some huge. We’ve finished a fair number of the items, but there’s still a significant amount of work left. While I can’t reveal the date yet for various reasons, we do have a release date for the Adventure Update in mind, and we’re hoping we’ll be able to hit it.
Jens and I are keeping the exact contents of the update secret, but we do leak some information every now and then to keep people interested and to stop us from going insane. For the most immediate spoilers, you can follow us on Twitter (@notch and @jeb_), or on Google+ (+Markus Persson and +Jens Bergensten).
Here are a few of the things we’ve revealed so far:
  • NPC villages
  • Randomly generated dungeons
  • New biome code
  • Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
  • Critical hits
  • Sprinting
  • More farming options
As soon as I can reveal the release date we’re aiming for, I will!
Oh, and the modding support is happening, honest.
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